Virtual reality
Presence studies
International Society for Presence Research
International Presence Workshop
http://www.presence-research.org/papers.html
http://www.vepsy.com/communication/volume5.html
Compendium of Presence Measures (updated 2004)
Appendix A. Questionnaire items
Appendix B. Measurement tools and resources
EU FP5 IST Presence Research Proactive initiative
STREPS (1998-2002)
BENOGO: Being There - Without Going
EMMA Engaging Media for Mental Health Applications
I-Learning - Imagery Enhanced Learning
MEC – Presence: Measurement, Effects, Conditions
OMNIPRES - Omnibus Presence Technology Assessment and Measurement Groups
PeLoTe - Building Presence through Localization for Hybrid Telematic Systems
POEMS - Perceptually Oriented Ego-Motion Simulation
PRESENCIA - Presence: Research Encompassing Sensory Enhancement, Neuroscience and Cognition, with Interactive Applications
TDIS - Three-Dimensional Imaging System based on integral photography for precise simulation of 3d perception and enhancement of the telepresence effect
Touch-Hapsys - Towards a Touching Presence: High-Definition Haptic
EU FP6 IST Presence Research Proactive Initiative Presence and Interaction in Mixed-Reality Environments (Presence II)
PASION: Phychologically Augmented Social Interaction Over Networks
People
Matthew Lombard (President ISPR), Department of Broadcasting, Telecommunications and Mass Media, Temple University, USA
http://astro.temple.edu/~lombard/research.html on-line papers: http://astro.temple.edu/~lombard/research.html, http://astro.temple.edu/~lombard/cv.html
Frank Biocca,
ISPR , Media Interface and Network Design Lab (M.I.N.D. Lab), Michigan State
University
USA
http://tc.msu.edu/people/dept/biocca.html, http://www.mindlab.org/cgi-bin/default.pl
Zena Biocca,
ISPR, Media Interface and Network Design Lab (M.I.N.D. Lab), Telecommunications
Department, Michigan State University, USA
Cheryl Campanella Bracken, ISPR, Department of Communication, Cleveland
State University, USA
Jonathan Freeman, ISPR, Department of Psychology, Goldsmiths College,
University of London, England
Feliz Ribeiro Gouveia, ISPR, Media Interface and Network Design Lab
(M.I.N.D. Lab), University Fernando Pessoa, Portugal
Wijnand IJsselsteijn, ISPR, Media Interface and Network Design Lab (M.I.N.D.
Lab), Human-Technology Interaction Group, Department of Technology Management,
Eindhoven University of Technology, The Netherlands
Rita Lauria, ISPR, Department of Journalism &
Mass Communication, North Carolina A & T State University, USA
Timo Saari, ISPR, Media Interface and Network
Design Lab (M.I.N.D. Lab), Center for Knowledge and Innovation Research,
Helsinki School of Economics, Finland
Mel Slater, ISPR, Department of Computer Science, University College London,
England
Giuseppe Mantovani
Laboratories
Advanced Interface Research Centre, University of Portsmouth, UK
Augmented reality
Virtual drama
Second Life
http://search.cnn.com/search.jsp?query=second%20life&type=news&sortBy=date&intl=false
http://www.cnn.com/2006/TECH/11/13/second.life.university/index.html
http://www.cnn.com/2006/AUTOS/11/17/2nd_life_cars/index.html
http://money.cnn.com/magazines/business2/business2_archive/2005/12/01/8364581/index.htm
http://money.cnn.com/2006/11/09/technology/fastforward_secondlife.fortune/index.htm
http://www.economist.com/business/displaystory.cfm?story_id=7963538
http://www.economist.com/world/displaystory.cfm?story_id=9472498
http://www.economist.com/surveys/displaystory.cfm?story_id=6794220
CNETNews.com
http://news.com.com/2100-1043_3-6199285.html
http://news.com.com/Democrat+politico+ventures+into+Second+Life/2100-1028_3-6147432.html
http://sitesearch.corriere.it/searchresults.jsp
http://www.corriere.it/Primo_Piano/Cronache/2007/06_Giugno/06/second_life_pedofilia.shtml
http://www.opiniaoenoticia.com.br/interna.php?id=10407&gclid=CJL7oseu2Y0CFSU5XgodciJGeA